Taumaturgia

Taumaturgia

(1) Fiamme purificatrici

5+ [8+]
24"
Hex, Missile, Danno
Ultimo giro
The target suffers D6 [D6+1] hits with Strength D6 [D6+1], Armour Penetration 2 [3], and Magical Attacks.

(2) Punire i miscredenti

6+ [9+]
24"
Hex
Ultimo giro
Immediately after successfully casting this spell, roll a D6.
[Choose which effect to apply when casting the spell.]
- If 1-3 is rolled, the target suffers -1 Resilience.
- If 4-6 is rolled, the target suffers -1 Strength and -1 Armour Penetration.

(3) Lingua ignota

Hex
Ultimo giro

(4) Mano del cielo

Aumentare, focalizzata
Immediato

(5) Ira di dio

12+
96"
Terra
Permanente
Place a counter on the target point. At the end of each subsequent Magic Phase roll a D6; if 1-3 is rolled, add another counter on the same point. If 4-6 is rolled, each unit within (2D6+X)″, where X is equal to the number of counters, suffers 2D6 hits with Strength 5, Armour Penetration 2, and Magical Attacks. If a unit fails a Panic Test forced by the spell, it flees directly away from the marked point. The spell then ends, remove all counters.

(6) Prova di fede

Hex, Missile, Danno, focalizzata, Diretto
Immediato