Beast Herds (v2021 beta 2)

Beast Herds (v2021 beta 2)

Weapon Enchantments

Hawthorne Curse

(Enchantment: Hand Weapon) (Cannot be taken by models with Ambush)

Attacks made with this weapon gainDevastating Charge (+2 Str, +2 AP) and become Magical Attacks. The weapon can be used as a ShootingWeapon (3+) with the following profile: Range 18″, Shots 1, Str 3 [6], AP 10, Area Attack (1×5), Reload!,[[b]Multiple Wounds (D3)[/b]]. This Shooting Attack never suffers negative to-hit modifiers.

Ancestral Carvings

max 3 per Army (Enchantment: Hand Weapon) (Soothsayer only)

Attacks made with this weapon gain +2Strength and +2 Armour Penetration, and become Magical Attacks. The wielder gains +2 Attack Value andDistracting while using this weapon.

Twin Hungers

(Enchantment: Paired Weapons)

Attacks made with this weapon gain Lethal Strike and become MagicalAttacks. Whenever the wielder rolls a natural ‘6’ to wound with a Close Combat Attack, and this attack causes anunsaved wound, the bearer Recovers 1 Health Point at the end of the Initiative Step. No more than 1 Health Pointmay be Recovered per phase in this manner.

Fatal Folly

(Enchantment: Beast Axe)

Attacks made with this weapon become Magical Attacks. For each CloseCombat Attack against the wielder’s model that rolls a natural to-hit roll of ‘1’, the wielder must perform aClose Combat Attack at the same Initiative Step (this overrides the normal restriction that Beast Axe attacks alwaysstrike at Initiative Step 0). This must be allocated towards the model (or Health Pool) that rolled the ‘1’ to hit.

Armour Enchantments

Aaghor’s Affliction

(Enchantment: Light Armour)

The wearer gains +1 Resilience and Fortitude (4+), butautomatically fails all of its Armour Saves.

Trickster’s Cunning

(Enchantment: Light Armour)

Successful to-wound rolls against the wearer’s model must bererolled.

Obscuring Fog

(Enchantment: Shield)

While using this Shield, enemy units in base contact with the bearer suffer −1Agility. The bearer’s unit does not benefit from +1 Agility from Charging Momentum.

Wild Form

(Enchantment: Suit of Armour)

At the start of the Melee Phase, the bearer may choose to gain either of thefollowing:• +1 Strength, +1 Armour Penetration, and −1 Resilience• −1 Strength, −1 Armour Penetration, and +1 ResilienceThe effects last until the end of the Melee Phase.

Artefacts

Dark Rain

One use onlyOne use only. This Artefact is automatically activated at the start of the first Game Turn (ifthe bearer is not on the Battlefield at this time, the item cannot be used). Its effects last until the end of the GameTurn. If the owner has the second Player Turn, all Shooting Attacks suffer −2 to hit during the opponent’s ShootingPhase. If the owner has the first Player Turn, instead all Shooting Attacks suffer −1 to hit during the opponent’sShooting Phase.

Pillager Icon

All friendly units within 12″ of the bearer comprised entirely of Razortusks orsingle model Chariots, excluding Characters, gain Vanguard.

Seed of the Dark Forest

One use onlyOne use only. Right before the battle (during step 7 of the DeploymentPhase Sequence), the bearer must place a single Forest Terrain Feature that must be no larger than10″ in length and 6″ in width on the Battlefield, not in contact with any other Terrain Feature except Open Terrain,more than 1″ away from all enemy units, and with its centre within 12″ of the bearer. All friendly models inside thisForest Terrain Feature gain a +1 Casting Modifier for Augment, Hex, and Universal spells, and add (+1/+1) to thePower Level of Totem Bound Spells they cast. A natural roll of ‘1’ or ‘2’ for Casting Attempts with a single Magic Dicefrom friendly models is always a failed Casting Attempt, regardless of any modifiers.

Inscribing Burin

While the bearer has the centre of its base inside a Forest Terrain Feature, allfriendly units with more than half of their models with the centre of their bases inside any Forest Terrain Feature onthe Battlefield gain Magic Resistance (2).

Eye of Dominance

Close Combat Attacks from Beast, Cavalry, and Construct models willalways hit the bearer only on a roll of 6+. If the attacking model is a multipart model, only model parts withHarnessed are affected.

Crown of Horns

The bearer’s unit and all units within range of its Commanding Presence (ifapplicable) automatically pass Discipline Tests taken due to Primal Instinct.

Banner enchantement

Banner of the Wild Herd

max 3 per Army

One use only. A single Banner of the Wild Herd per unit may beactivated at the start of each Round of Combat. For the duration of this Round of Combat, all Mongrels and Wildhornsin the bearer’s unit gain +1 Strength and +1 Armour Penetration.

Racial Trait Spell

Casting Range Type Duration Effect
Echoes of the Dark Forest The target gains Fear, Fearless, and Terror. Enemy units in base contact with the target suffer -1 Discipline.
Mf 4+ [8+] 18" [36"] Augment Last one Turn

Army Organisation

  • Characters

    Characters

    (40% Max)

  • Core

    Core

    (20% Least)

  • Special

    Special

    (No Limit)

  • Terrors of the Wild

    Terrors of the Wild

    (40% Max)

  • Ambush Predators

    Ambush Predators

    (60% Max)

Characters
Characters

Beast Lord

185 pts
single model

Size: Standard

Type: Infantry

Base: 25x25mm

Global
Adv Mar Dis
5" 10" 9
Defensive
HP Def Res Arm
3 6 5 0
Offensive
Att Off Str Ap Agi
Beast Lord
4 6 5 2 5

Options

  • General free
    • Hunting Call (General) 25
  • Special Equipment up to 200
  • Shield 5
  • Heavy Armour 15
  • Throwing Weapons (4+) 5
  • One choice only (one choice only)
    • Paired Weapons 10
    • Lance 10
    • Great Weapon 10
    • Beast Axe 35

Mount Options

  • Raiding Chariot 115
  • Razortusk Chariot 180
Characters

Beast Chieftain

115 pts
single model

Size: Standard

Type: Infantry

Base: 25x25mm

Global
Adv Mar Dis
5" 10" 8
Defensive
HP Def Res Arm
3 5 5 0
Offensive
Att Off Str Ap Agi
Beast Chieftain
3 5 4 1 4

Options

  • Ambush (on foot only) 5
  • General free
    • Hunting Call (General) 15
  • Battle Standard Bearer 50
  • Greater Totem Bearer (take all totems) 85
    • Black Wing Totem (Greater Totem Bearer) free
    • Blooded Horn Totem (Greater Totem Bearer) free
    • Clouded Eye Totem (Greater Totem Bearer) free
    • Gnarled Hide Totem (Greater Totem Bearer) free
  • Special Equipment up to 100
  • Shield 5
  • Heavy Armour 10
  • Throwing Weapons (4+) 5
  • One choice only (one choice only)
    • Paired Weapons 5
    • Lance 5
    • Great Weapon 5
    • Beast Axe 20

Mount Options

  • Raiding Chariot 100
Characters

Soothsayer

160 pts
single model

Size: Standard

Type: Infantry

Base: 25x25mm

Global
Adv Mar Dis
5" 10" 8
Defensive
HP Def Res Arm
3 4 5 0
Offensive
Att Off Str Ap Agi
Soothsayer
1 4 3 0 3

Magic Options

  • May become (one choice only)
    • Wizard Adept 75
    • Wizard Master 225
  • Must generate spells from
    • Druidism

      Druidism

    • Shamanism

      Shamanism

    • Evocation

      Evocation

Options

  • Ambush (on foot only) 5
  • General free
  • Special Equipment (no Wizard Master) up to 100
  • Special Equipment (Wizard Master) up to 200
  • Light Armour 5
  • Paired Weapons 5

Mount Options

  • Raiding Chariot 20
Characters

Minotaur Warlord

490 pts
single model
0-2 Units/Army

Size: Large

Type: Infantry

Base: 40x40mm

Global
Adv Mar Dis
6" 12" 9
Defensive
HP Def Res Arm
5 5 5 0
Offensive
Att Off Str Ap Agi
Minotaur Warlord
5 6 6 3 5

Options

  • General free
  • Special Equipment up to 200
  • Shield 10
  • Heavy Armour 10
  • One choice only (one choice only)
    • Paired Weapons 30
    • Great Weapon 10
    • Beast Axe 30
Characters

Minotaur Chieftain

220 pts
single model

Size: Large

Type: Infantry

Base: 40x40mm

Global
Adv Mar Dis
6" 12" 8
Defensive
HP Def Res Arm
4 4 5 0
Offensive
Att Off Str Ap Agi
Minotaur Chieftain
4 5 5 2 4

Options

  • General free
  • Special Equipment up to 100
  • Battle Standard Bearer 50
  • Greater Totem Bearer 85
    • Black Wing Totem (Greater Totem Bearer) free
    • Blooded Horn Totem (Greater Totem Bearer) free
    • Clouded Eye Totem (Greater Totem Bearer) free
    • Gnarled Hide Totem (Greater Totem Bearer) free
  • Heavy Armour 10
  • Shield 10
  • One choice only (one choice only)
    • Paired Weapons 10
    • Great Weapon 20
    • Beast Axe 20
Characters

Centaur Chieftain

205 pts
single model
0-4 Units/Army

Size: Standard

Type: Cavalry

Base: 25x50mm

Global
Adv Mar Dis
8" 16" 8
Defensive
HP Def Res Arm
3 5 5 0
Offensive
Att Off Str Ap Agi
Centaur Chieftain
4 5 5 2 4

Options

  • General free
  • Ambush 20
  • Special Equipment up to 100
  • Battle Standard Bearer 50
  • Greater Totem Bearer 85
    • Black Wing Totem (Greater Totem Bearer) free
    • Blooded Horn Totem (Greater Totem Bearer) free
    • Clouded Eye Totem (Greater Totem Bearer) free
    • Gnarled Hide Totem (Greater Totem Bearer) free
  • Shield 5
  • Heavy Armour 10
  • Throwing Weapons (4+) 5
  • One choice only (one choice only)
    • Paired Weapons 10
    • Lance 20
    • Great Weapon 20
    • Beast Axe 25
Core
Core

Wildhorn Herd

150 pts + 7 pts/extra model
15-50 models

Size: Standard

Type: Infantry

Base: 25x25mm

Global
Adv Mar Dis
5" 10" 7
Defensive
HP Def Res Arm
1 4 4 0
Offensive
Att Off Str Ap Agi
Wildhorn
1 4 3 0 3

Options

  • Ambush (0-25 Models per Unit, 0-2 Units per Army) 20
  • Must Choice (one choice only)
    • Shield free
    • Paired Weapons 1 /mod.
    • Throwing Weapons (5+) 2 /mod.
    • Paired Weapons and Throwing Weapons (5+) 3 /mod.

Command Group Options

  • Champion 10
    • Totem Bearer (one choice only) (Champion) 15
      • Black Wing Totem (Totem Bearer (one choice only)) free
      • Blooded Horn Totem (Totem Bearer (one choice only)) free
      • Clouded Eye Totem (Totem Bearer (one choice only)) free
      • Gnarled Hide Totem (Totem Bearer (one choice only)) free
  • Musician 10
  • Standard Bearer 10
    • Banner Enchantment (Standard Bearer)
Core

Mongrel Herd

145 pts + 6 pts/extra model
20-50 models

Size: Standard

Type: Infantry

Base: 20x20mm

Global
Adv Mar Dis
5" 10" 6
Defensive
HP Def Res Arm
1 3 3 0
Offensive
Att Off Str Ap Agi
Mongrel
1 3 3 0 3

Options

  • Ambush (0-30 Models per Unit, 0-2 Units per Army) 20
  • Spear 2 /mod.

Command Group Options

  • Champion 10
  • Musician 10
  • Standard Bearer 10
    • Banner Enchantment (Standard Bearer)
Special
Special Ambush Predators

Feral Hounds

80 pts + 8 pts/extra model
5-20 models
0-5 Units/Army

Feral Hounds units of 8 models count towards Core

Size: Standard

Type: Beast

Base: 25x50mm

Global
Adv Mar Dis
8" 16" 5
Defensive
HP Def Res Arm
1 4 3 0
Offensive
Att Off Str Ap Agi
Feral Hound
1 4 3 0 3
Special

Longhorn Herd

150 pts + 19 pts/extra model
10-40 models

Size: Standard

Type: Infantry

Base: 25x25mm

Global
Adv Mar Dis
5" 10" 8
Defensive
HP Def Res Arm
1 4 4 0
Offensive
Att Off Str Ap Agi
Longhorn
1 4 4 1 3

Options

  • Ambush (0-20 Models per Unit, 0-2 Units per Army) 1 /mod.
  • One choice only (one choice only)
    • Halberd free
    • Great Weapon free

Command Group Options

  • Champion 10
    • Totem Bearer (one choice only) (Champion) 20
      • Black Wing Totem (Totem Bearer (one choice only)) free
      • Blooded Horn Totem (Totem Bearer (one choice only)) free
      • Clouded Eye Totem (Totem Bearer (one choice only)) free
      • Gnarled Hide Totem (Totem Bearer (one choice only)) free
  • Musician 10
  • Standard Bearer 10
    • Banner Enchantment (Standard Bearer)
Special

Minotaurs

230 pts + 80 pts/extra model
3-10 models
0-5 Units/Army

Size: Large

Type: Infantry

Base: 40x40mm

Global
Adv Mar Dis
6" 12" 7
Defensive
HP Def Res Arm
3 3 4 0
Offensive
Att Off Str Ap Agi
Minotaur
3 4 5 2 3

Options

  • One choice only (one choice only)
    • Great Weapon 8 /mod.
    • Paired Weapons 10 /mod.
  • Shield 12 /mod.

Command Group Options

  • Champion 10
    • Totem Bearer (one choice only) (Champion) 20
      • Black Wing Totem (Totem Bearer (one choice only)) free
      • Blooded Horn Totem (Totem Bearer (one choice only)) free
      • Clouded Eye Totem (Totem Bearer (one choice only)) free
      • Gnarled Hide Totem (Totem Bearer (one choice only)) free
  • Musician 10
  • Standard Bearer 10
    • Banner Enchantment (Standard Bearer)
Special

Centaurs

170 pts + 22 pts/extra model
5-15 models
0-4 Units/Army

Size: Standard

Type: Cavalry

Base: 25x50mm

Global
Adv Mar Dis
8" 16" 7
Defensive
HP Def Res Arm
1 4 4 0
Offensive
Att Off Str Ap Agi
Centaur
2 4 4 1 3

Options

  • Ambush (0-8 Models per Unit) 2 /mod.
  • Throwing Weapons (5+) 4 /mod.
  • One choice only (one choice only)
    • Paired Weapons 5 /mod.
    • Great Weapon 2 /mod.
    • Lance 8 /mod.

Command Group Options

  • Champion 10
    • Totem Bearer (one choice only) (Champion) 15
      • Black Wing Totem (Totem Bearer (one choice only)) free
      • Blooded Horn Totem (Totem Bearer (one choice only)) free
      • Clouded Eye Totem (Totem Bearer (one choice only)) free
      • Gnarled Hide Totem (Totem Bearer (one choice only)) free
  • Musician 10
  • Standard Bearer 10
    • Banner Enchantment (Standard Bearer)
Special

Raiding Chariots

115 pts + 105 pts/extra model
1-3 models
0-4 Units/Army

Raiding Chariots units of 3 models count towards Core

Size: Large

Type: Construct

Base: 50x100mm

Global
Adv Mar Dis
7" 7" 8
Defensive
HP Def Res Arm
4 4 4 2
Offensive
Att Off Str Ap Agi
Wildhorn Crew
1 4 3 0 3
Longhorn Crew
1 4 4 1 3
War Hog (2)
1 3 4 1 2
Chassis
5 2
Special

Razortusk Herd

105 pts + 60 pts/extra model
1-10 models
0-3 Units/Army

Size: Large

Type: Beast

Base: 50x50mm

Global
Adv Mar Dis
7" 14" 6
Model Rules
Defensive
HP Def Res Arm
3 3 5 0
Offensive
Att Off Str Ap Agi
Razortusk
4 3 5 2 2
Terrors of the Wild
Terrors of the Wild

Beast Giant

290 pts
single model
0-3 Units/Army

Size: Gigantic

Type: Infantry

Base: 50x75mm

Global
Adv Mar Dis
7" 14" 8
Model Rules
Defensive
HP Def Res Arm
7 3 5 1
Offensive
Att Off Str Ap Agi
Beast Giant
5 3 5 2 3

Options

  • Big Brother 30
  • One choice only (one choice only)
    • Uprooted Tree 5
    • Beer Barrel 30
    • Fame 30
    • Giant Club 30