7+
24"
Hex, Missile, Damage
Instant
The target suffers D3+1 hits with Flaming Attacks, Magical Attacks, and Armour Penetration 10. These hits always wound on a roll equal to or greater than “7 minus the target’s Armour”. An unmodified ‘6’ always wounds and an unmodified ‘1’ always fails to wound.
8+
18"
Augment
Last one Turn
The target gains +1 Armour Penetration, Flaming Attacks and Magical Attacks.