Duality: All Cosmology spells are divided into two versions, representing opposing aspects; Cosmos and Chaos. When casting Cosmology spells, always declare which version of the spell you are using. Whenever the Caster successfully casts a non-Bound Cosmology spell, the next Cosmology spell it attempts to cast has its Casting Value reduced by 1, provided this spell is a Cosmology spell of the opposing aspect.
5+
24"
Augment
Last one Turn
The target gains +1 Offensive Skill and +1 Defensive Skill, and has its weapons’ Aim improved by 1.
5+
24"
Hex
Last one Turn
The target suffers -1 Offensive Skill and -1 Defensive Skill, and has its weapons’ Aim worsened by 1.
5+
24"
Augment
Last one Turn
Rolls for Charge Range, Flee Distance, Pursuit Distance, and Overrun Distance of units with at least one model affected by the spell are subject to two instances of Maximised Roll.
5+
24"
Hex
Last one Turn
Rolls for Charge Range, Flee Distance, Pursuit Distance, and Overrun Distance of units with at least one model affected by the spell are subject to two instances of Minimised Roll.
7+
24"
Hex, Missile, Damage
Instant
The target suffers 2D6 hits with Strength 4, Armour Penetration 0, and Magical Attacks. Successful Special Saves against wounds caused by this spell must be rerolled.
7+
24"
Hex, Damage, Augment
Instant
The target suffers 2D6 hits with Strength 4 and Armour Penetration 0, and Magical Attacks. Successful Armour Saves against wounds caused by this spell must be rerolled.
8+
24"
Augment
Last one Turn
The target gains +1 Strength and +1 Armour Penetration.
8+
24"
Hex
Last one Turn
The target suffers -1 Strength and -1 Armour Penetration.
10+
24"
Augment
Last one Turn
All models in the target unit gain Aegis (5+).